Death in the Deshreti
NILS GOLDGUN CR 1
Male Dwarf Warrior 3
LE Medium humanoid (dwarf, dwarf)
Init +0; Senses Darkvision (60 ft.), Perception +5,
AC 18, touch 10, flat-footed 18 (6
Fort +5, Ref +1, Will +2, +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Ranged crossbow, heavy 1/19-20)
Melee halberd (two handed) 1/x3)
Melee sap 1)
Space 5 ft.; Reach 5 ft.
Str 13, Dex 11, Con 14, Int 9, Wis 12, Cha 6
Base Atk +3; CMB +4; CMD 14 (18 vs bullrush) (18 vs trip)
Feats Alertness, Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
Skills Acrobatics -7, Appraise -1, Bluff -2, Climb -6, Craft (Blacksmithing) +4, Craft (Untrained) -1, Diplomacy -2, Disguise -2, Escape Artist -7, Fly -7, Heal +1, Intimidate +2, Perception +5, Perception (Notice unusual stonework) +6, Perform (Untrained) -2, Ride -7, Sense Motive +4, Stealth -7, Survival +1, Swim -6,
Languages Common, Dwarven
Special Qualities Greed, Hardy, Hatred, Stability, Steady, Stonecunning, Weapon Familiarity,
Possessions flail, heavy; halberd; half-plate; sap; Crossbow, Heavy [ Bolts, Crossbow (10); ];
Defensive Training (Ex) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype.
Greed (Ex) Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones.
Hardy (Ex) Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred (Ex) Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Stability (Ex) Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Steady (Ex) Dwarves never have their speed reduced by armor or encumbrance.
Stonecunning (Ex) Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.
Weapon Familiarity (Ex) Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Nils is a burly dwarf of many years and former soldier under Al-Eto's command. He keeps the tools in working order when not on guard duty. He's usually wearing half plate and wielding a sap or a heavy flail.